
(reported on Discord) - saving a file without changes could discard previously queued saves for that file, resulting in data loss. (reported on Discord) - 64 bit version does not handle extended FormID range in FO4 correctly. (reported on Discord) - Long running operations like filters and scripts can't be aborted. (reported on Discord) - EnderalSE mode incorrectly performs exact instead of partial matching when loading. (reported on Discord) - EDID and ESCE incorrectly report "Expected 4 bytes but found 0" when running "Check for Errors" on MGEF. esl extensions don't always force loading as ESL correctly when the module is not ESL flagged #974 - xNVSE inline variable declarations comes up as error in error checking. #973 - GetIsID condition with Hazard argument is reported as an error. #972 - NPC_ 'Geared Up Weapons' should only show 1 byte. #965 - Game master automatically re-added after clean masters removes it (when no masters left). #964 - SLGM and FLOR refs are completely valid for pack data. #959 - Quick Auto Clean should force-enable "Remove OFST Data". #953 - Time passed wrong for long running scripts. #949 - Oblivion.esm shows as edited when using VQSC mode. #946 - GetNewFormID only allows 0 argument when it needs IwbFile as the input. #919 - For REFR, Linked Rooms Count needs to be updated whenever the Linked Rooms are changed. #916 - DR displayed incorrectly in Armor and Armor Addons for F3/NV. #914 - RNAM subrecord of INFO needs to be treated as case sensitive. #912 - TES4Edit crashes when trying to load Nehrim.esm. #909 - 圎dit should double apostrophes in generated LOOT masterlist entry names. #894 - Several RACE subrecords are not marked as required. #880 - Minor problem with double clicking during module selection. #886 - Crash by confirming add of no master. #875 - TES4Edit 4.0.3 not able to copy Magic Effect Records. #871 - Updates for Static Collections.
#863 - FO4: DefaultObject forms (DFOB) should override via EditorID.#860 - tooltip always disappears after a second.#855 - After cleaning dlcnukaworld.esm, items in Nuka-Town market vanish.
#853 - FNV - cleaning dead money master erases map geometry.#848 - Records with hardcoded FormIDs show as new records instead of overrides/injected.#823 - FO3: Anchorage.esm & PointLookout.esm need Mark Modified applied during QAC.#813 - Unknown field in Script Fragments decoded by Creation Kit error log.#803 - after cleaning, some new worldspaces from DLCs may not load their temporary records correctly.#792 - Flipped indexes in display of blocks and sub-blocks.#788 - For Oblivion Copy as overrides fails for MGEF.
#777 - Unknown Map Marker TNAM value 59.